Ring Blazer

VR Demo - Mini Shooter Game

Everything you see here was modeled from scratch by me using ProBuilder tool in Unity and programmed using C#. I also used the XR Interaction Toolkit.

The task was to build a shooter with moving targets and arrange a scoring system that gives higher points depending on how close to the center the object's position is.

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In this case, there is also the possibility to double up on your score if on of your shots goes through multiple rings in the same instance. I must say, I have a lot of fun playing it. To make further improvements, I will apply an intermittent cool down period to the pistols.

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Behind the Scenes

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